![]() Shura reveals he was one of the people responsible for kidnapping Azura away years back, revealing that he was commissioned by Yukimura and led him through the secret tunnel leading into Castle Krakenberg. Once the battle ends, Xander tells Shura that the battle is over and asks him to surrender quickly if he knows what's good for him, to which Shura asks what Xander will do next, stating he'd rather live than die. Xander states that Shura is a Nohrian pirate that leads his men just like ninja, then states he must be stopped. While the Nohrians are at sea en route, the army's ship falls prey to what the army believes to be Hoshidan ninja out to plunder their gold, tasking the army to attempt to defend their gold stash, who is revealed to be Shura. Ryoma apologizes to Shura for the troubles Hoshido caused him and vows to help him reclaim his homeland once the war ends, on the condition that Shura fights alongside them to help make the world a better place, to which Shura states his approval, and shows them the tunnel to Castle Krakenburg. Shura reveals that he was denied entry into Hoshido as a refugee, thus he came to Nohr to live as a thief while searching for others like him and trying to stay afloat. Shura proceed to reveal Kohga as a kingdom that had bordered Mokushu and known for its ninja dojos until it was conquered by Mokushu, slaughtering most of its people and the rest forced to flee. Shura asks Ryoma to accept his apology and that he had no idea who he has and introduces himself as a ninja of Kohga, a land that now exists only in memory, prompting Ryoma to state that he hasn't heard that name in many years. Azura reveals that, back when she was stolen away from Nohr, her captors did so from a secret tunnel leading from the castle, made long ago for the purpose of infiltrating the castle unseen and that Garon and the Nohrian royals know nothing about it Azura deduce that, if the tunnel is still there, it would benefit the group greatly, then asks Shura if he knows about the tunnel, to which Shura states that he knows but will only talk if well compensated, prompting Ryoma to reveal that he'll give Shura gold on his honor as the high prince, surprising Shura and prompting Ryoma to properly introduce himself. Azura asks to speak with Shura, deducing that he may know about the secret passageway to Castle Krakenburg, surprising Ryoma. Shura demands they simply kill him if they plan to tie him up. Shura states that things can go easy, and asks Corrin's army to hand over all their valuables including Corrin's Yato, to which Corrin states that they have no choice but to fight Shura's army.Īfter being defeated, Shura is surrounded by the Hoshidians. As Corrin starts to deduce that Shura is referring to himself as one of the bad characters, Takumi states that the group is surrounded yet their opponents don't appear to be Nohrian soldiers. Shura is playable in all three routes of Fates.Ĭorrin and the Hoshidians have arrived in Windmire, the seemingly-barren capital of Nohr, and find themselves having to deal with a band of local ruffians, led by Shura, whi tells him/her that the group is in the bad part of town and shouldn't be walking the streets by themselves less they run into some bad characters. The Hoshidan-born leader of a Nohrian band of thieves, having formerly lived in the now-ruined Duchy of Kohga and formerly served royalty, Shura keeps low by disguising himself as a common crook. Shura (Japanese: アシュラ Asyura) is a character in Fire Emblem Fates. ![]() I've been here ever since, searching for others like me and trying to stay afloat. Even as a refugee, I was denied entry to Hoshido. Chased from my homeland and separated from the other survivors. The day Kohga fell to Mokushu, almost all of my people were slaughtered. While not honorable, he is surprisingly thoughtful. Note: The childrens’ full growth rates = (Variable parent’s growth rates + Child’s growth rates) / 2 + Class growth rates.Artwork of Shura from Fire Emblem Fates 4koma Comic & Character Guide Book.Ī thief from Kohga now in Nohr. Boon/BaneĮxample: An Avatar with Speed as his/her Boon and Luck as his/her Bane. To determine your Avatar’s growth rate modifiers, add together the positive (+) numbers for his/her Boon with the negative (-) numbers for his/her Bane. Your Avatar’s growth rates depend on the Boon and Bane picked during creation. Note: These growth rates are added to the class growth rates to obtain the characters’ full growth rates.
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